Sound Object Library
The Sound Object (SndObj) Library is a C++ object-oriented programming library for music and audio development. It is composed of 100+ classes for signal processing, audio, MIDI, and file I/O. The library is available for Linux, Windows, Mac OS X, IRIX, and other Unix-like systems. The library development is now a cooperative project hosted by SourceForge. New versions are released twice-yearly and development versions are available via Concurrent Versions System (CVS). The Library also provides bindings for Python (aka PySndObj), Java and Common Lisp (through CFFI).
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| Sound Object (SndObj) Library | |
|---|---|
| Written in | C++ |
| Type | library or framework |
| License | GNU General Public License |
The Sound Object (SndObj) Library is a C++ object-oriented programming library for music and audio development.[1] It is composed of 100+ classes for signal processing, audio, MIDI, and file I/O. The library is available for Linux, Windows, Mac OS X, IRIX, and other Unix-like systems.
The library development is now a cooperative project hosted by SourceForge. New versions are released twice-yearly and development versions are available via Concurrent Versions System (CVS).
The Library also provides bindings for Python (aka PySndObj),[2][3] Java and Common Lisp (through CFFI).
References
[edit]- ^ Lazzarini, Victor E. P. (April 2000). "LAZZARINI, V.E.P. (2000) 'The SndObj Sound Object Library', Organised Sound, 5(1), pp. 35–49. doi: 10.1017/S1355771800001060". Organised Sound. 5 (1): 35–49. doi:10.1017/S1355771800001060. S2CID 61729491.
- ^ "Python Wiki - PySndObj".
- ^ "Interactive Audio Scripting" (PDF).
External links
[edit]- "SndObj Library Homepage". sndobj.sourceforge.net. Retrieved 2020-04-14.