Loop subdivision surface
In computer graphics, the Loop method for subdivision surfaces is an approximating subdivision scheme developed by Charles Loop in 1987 for triangular meshes. Prior methods, namely Catmull-Clark and Doo-Sabin, focused on quad meshes. Loop subdivision surfaces are defined recursively, dividing each triangle into four smaller ones. The method is based on a quartic box spline. It generates C2 continuous limit surfaces everywhere except at extraordinary vertices, where they are C1 continuous.

In computer graphics, the Loop method for subdivision surfaces is an approximating subdivision scheme developed by Charles Loop in 1987 for triangular meshes.[1] Prior methods, namely Catmull-Clark[2] and Doo-Sabin,[3] focused on quad meshes.
Loop subdivision surfaces are defined recursively, dividing each triangle into four smaller ones. The method is based on a quartic box spline. It generates C2 continuous limit surfaces everywhere except at extraordinary vertices, where they are C1 continuous.[4]
See also
[edit]References
[edit]- ^ Loop, Charles (1987). Smooth Subdivision Surfaces Based on Triangles (PDF). Retrieved 8 March 2026.
- ^ Catmull, E.; Clark, J. (November 1978). "Recursively generated B-spline surfaces on arbitrary topological meshes". Computer-Aided Design. 10 (6): 350–355. doi:10.1016/0010-4485(78)90110-0.
- ^ Doo, D.; Sabin, M. (November 1978). "Behaviour of recursive division surfaces near extraordinary points". Computer-Aided Design. 10 (6): 356–360. doi:10.1016/0010-4485(78)90111-2.
- ^ Wiliam A. P. Smith (2020). "6. 3D Data Representation, Storage and Processing". 3D Imaging, Analysis and Applications (2nd 2020 ed.). Springer International Publishing. pp. 298–299. ISBN 978-3030440701.